####################################################################### Luigi Auriemma Application: Unreal Tournament 3 http://www.unrealtournament3.com Versions: 1.3 ONLY (both build 3601 and 3614) older versions are safe Platforms: Windows and Linux Bug: directory traversal in the web interface Exploitation: remote, versus server Date: 21 Sep 2008 Author: Luigi Auriemma e-mail: aluigi@autistici.org web: aluigi.org ####################################################################### 1) Introduction 2) Bug 3) The Code 4) Fix ####################################################################### =============== 1) Introduction =============== Unreal Tournament 3 (UT3) is the latest game of the famous homonim series developed by Epic Games (http://www.epicgames.com). ####################################################################### ====== 2) Bug ====== UT3, as any other game based on the Unreal engine, has an internal web server called uWeb for controlling the own server remotely using a web browser. This interface is disabled by default and in the case of UT3 are needed the additional files located on http://ut3webadmin.elmuerte.com (choice made by Epic for fixing possible issues more quickly without creating new patches for the whole game). In the last 1.3 patch released the 13th August 2008 has been made a bad and unusual modification to uWeb. In fact the WebAdmin component is composed by two sub components/classes called UTServerAdmin (used for everything) and UTImageServer used only for the handling of the HTTP requests for the files in the /images folder. In the script of the ImageServer component in version 1.3 has been made the following change which has removed the limitation of downloading only files with the extentions JPG, JPEG, GIF, BMP and PNG: ImageServer.uc of version 1.2: ... else { Response.HTTPError(404); return; } Response.IncludeBinaryFile( Path $ Image ); ImageServer.uc of version 1.3: ... else { Response.SendStandardHeaders("application/octet-stream", true); } Response.IncludeBinaryFile( Path $ Image ); Not a so dangerous thing except that the directory traversal which has EVER affected this part of the engine and which has never been possible to exploit due to the filters on the extensions of the requested files (an image can't be classified as "sensible" data moreover if there is no way to know the exact locations of these files) now allows any external unauthenticated attacker to download files from the system. In fact when a file is requested the engine first looks in the home folder of the user who has launched the UT3 server (for example "C:\Documents and Settings\Administrator\My Documents\My Games\Unreal Tournament 3") because the configuration files used by the server are located just there and then in the folder of the game, so having the server installed on another partition doesn't limit the problem. For example, it's enough to request the file "/images/../../UTGame/Config/UTGame.INI" to see all the configuration of the server which includes also the admin password to gain access to the same webadmin interface. In the example I have used the INI extension instead of ini because this particular extension seems filtered internally so it's enough to use one or more upper case chars in it to bypass the check while there are no strange behaviours for the other extensions or files. ####################################################################### =========== 3) The Code =========== http://aluigi.org/poc/ut3webown.txt nc SERVER 80 -v -v < ut3webown.txt ####################################################################### ====== 4) Fix ====== No fix UPDATE 22 Sep 2008: has been released WebAdmin 1.7 which fixes the bug #######################################################################