####################################################################### Title: How to fix the in-game buffer-overflow in Jedi Academy Author: Luigi Auriemma e-mail: aluigi@autistici.org web: aluigi.org ####################################################################### 1) Introduction 2) Steps ####################################################################### =============== 1) Introduction =============== This patch is referred to the in-game buffer-overflow bug described here: http://aluigi.org/adv/jamsgbof-adv.txt Probably my patch can be applied to any version of the game but I have tested only the 1.01. In any case I support only the latest version. ####################################################################### ======== 2) Steps ======== - download my patcher for the Call of Duty buffer-overrun bug: http://aluigi.org/patches/codmsgfix.lpatch - open the following file contained in your Jedi Academy folder with a ZIP program (like Winzip for example): GameData\base\assets3.pk3 note that the number of the assets file can change if you have other versions of the game, in any case get the file with the higher number available. - extract the file jampgamex86.dll - launch codmsgfix.lpatch with lpatch.exe (you can find all the instructions within the codmsgfix.lpatch file which is a normal text file) - select the dll file you have just extracted, you will receive a success message - create a zip file containing only the patched jampgamex86.dll file. the name of the zip must be assets4.pk3 (note the number 4 while the other zip was 3) and must be placed in the same folder where is located assets3.pk3. - your server is patched and will no longer crash (or worst since this is a buffer-overflow bug). Report me any problem #######################################################################